=> the text may be clear again for a while, at least on a part of the window. Move the mouse over the text, or change the page This happens at once, it's not progressive, all characters get blurred. => the text may already appeared blurred, see the 3rd screenshot. Open the tutorial, for example on "Getting Started" Note that I had to restart the game to get the "normal" screenshot because once the problem of blurred text appears, it is not possible to get a clear screenshot anymore. The two first screenshots below show the difference blurred / normal. It is not linked to the game advancement, I get this with a fresh game or an ongoing game.If the "blurred" issue appears, toggling to "fullscreen" doesn't solve the problem. It doesn't seem to be linked to not being in "fullscreen" mode, but since it's not an actual fullscreen mode and the game doesn't start with this mode anyway, it makes any test impossible to confirm that.Sometimes it's only partial, and it quickly becomes blurred again. When clicking on some part of the window, or when scrolling / changing page and so on, the text becomes clear again.The Steam version shows blurred text after a while, it seems to happen once the tutorial is opened on a browser, or when the user switches to another window. If you would like to make significant contributions to the project as a collaborator, please reach out to to help coordinate the effort. A formal Contributor's License Agreement will be drawn up in the future. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. For guidance on doing so, please refer to the CONTRIBUTING document. It can be as simple as fixing a typo, correcting a bug, or improving the UI. There are many ways to contribute to the game. For further guidance, please refer to the "As A Documentor" section of CONTRIBUTING. The in-game documentation is generated from the TypeScript definitions.Īnyone is welcome to contribute to the documentation by editing the source files and then making a pull request with your contributions. Please note that this is still a work-in-progress. The game's official documentation can be found on Read The Docs. To discuss the game or get help, join the official discord server Documentation See the frequently asked questions for more information. The game can be played at or installed through Steam. This script would constantly spam “do you want to rebuy servers?”, probably instant-spending all the players money.Bitburner is a programming-based incremental game that revolves around hacking and cyberpunk themes. And what the heck are you trying to do in the final loop? the condition (one value multiplied by 13) would always be true if it weren’t commented out. Why don’t you just use let scriptArray = to be used in ns.scp(scriptArray, hostname) ? Does need one scp instead of 3 while uploading every amount of scripts at once. At first I thought you tried to write while else (turned out to be another commented if). the linebreaks are a mess, if there are any. almost all ifs are commented out, for example. I don’t know if the website messed it up or it was user error but like this nobody can execute it. I just spent multiple minutes to fix the syntax errors before I was able to understand at least parts of it. Run with 'f' argument to force rebuy // Version 1.22 // Added additional comments and MAIN_SCRIPT variable so that the code will be usable for others export async function main(ns) // end of script How to Use “run servers.js f”) The Script // Server purchasing script for Bitburner -, written by steamid/Meng // Runs until satisfied, will rebuy servers money is sufficient and server is worse than 25% of ram. You can force a server rebuy by running it with the ‘f’ argument (ie. There is some basic technical knowledge required to change a few lines of code to suit your setup.
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