An object is useful for something that will have scripted behavior, like a character, and a tileset is for creating environment art. To use a sprite within a game, it has to be made into an object or tileset. I’ll answer these questions in a separate blog post later! What does a 2D animation pipeline look like? I had to save out a lot of pngs from one psd – for sure that one needs scripted! (Being a TA has made me oh so lazy…).In fact, with a small 2D game like this, is there any streaming and if not does it load everything at once?.How does GM treat an animating sprite – as many small images or is there texture packing behind the scenes?. ![]()
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